
Other Games

Speed Up
Activate a speed upgrade.
1 pts
Missile
Activate a missile upgrade.
1 pts
Double
Activate a double upgrade.
2 pts
Laser
Activate a laser upgrade.
2 pts
Option
Activate an option upgrade.
3 pts
Shield
Activate a shield upgrade.
3 pts
Mega Crush
Activate a mega crush.
4 pts
Max Speed
Activate the max number of speed upgrades.
3 pts
Max Options
Activate the max number of option upgrades.
5 pts
Extra Life
Earn an extra life.
5 pts
Extra Lives
Earn a second extra life.
5 pts
Lifesaver
Dev challenge: amass the max displayable amount of nine extra lives. The displayed amount wraps around afterwards. Must start from the default amount of three lives in the Technical course.
25 pts
Weapon Type A
Clear two stages in the Beginner or Technical course having selected Weapon Type A. Weapon types were introduced in Gradius II.
10 pts
Weapon Type B
Clear two stages in the Beginner or Technical course having selected Weapon Type B.
10 pts
Weapon Type C
Clear two stages in the Beginner or Technical course having selected Weapon Type C.
10 pts
Weapon Type D
Clear two stages in the Beginner or Technical course having selected Weapon Type D.
10 pts
Edit Mode
Clear two stages in the Beginner or Technical course having selected Edit Mode. This mode was newly introduced in Gradius III.
10 pts
Force-Field Type
Clear two stages in the Beginner or Technical course having selected Force Field.
10 pts
Shield Type
Clear two stages in the Beginner or Technical course having selected Shield.
10 pts
Free-Shield Type
Clear two stages in the Beginner or Technical course having selected Free Shield.
10 pts
Reduce Type
Clear two stages in the Beginner or Technical course having selected Reduce (Edit-mode only).
10 pts
Option Hunter I
Dev challenge: kill an Option Hunter of Type I. Can be killed with a mega crush before or after it steals an option.
10 pts
Option Hunter II
Dev challenge: kill an Option Hunter of Type II. This type is susceptible to ordinary weaponry once it steals an option. This type is from Gradius II.
10 pts
Option Hunter III
Dev challenge: kill an Option Hunter of Type III. Can be killed with a mega crush after it has stolen an option.
10 pts
Beginner Stage 1
Clear stage one of the first loop in the Beginner course. The rank is lower, and some power-ups are kept on death. This game has no continues.
5 pts
Beginner Stage 2
Clear stage two of the first loop in the Beginner course.
5 pts
Beginner Stage 3
Clear stage three of the first loop in the Beginner course.
10 pts
Technical Stage 1
Clear stage one of the first loop in the Technical course. The rank is higher, and you get access to all stages. This game has no continues.
10 pts
Max Rank Boss–Hunter I
Dev challenge: defeat the boss of stage one in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
10 pts
Technical Stage 2
Clear stage two of the first loop in the Technical course.
10 pts
Max Rank Boss–Hunter II
Dev challenge: defeat the boss of stage two in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
10 pts
Easter Egg: Shmup Remix
Kill a special enemy to activate a music change. The enemy can bne found in Technical stage three. The remix is one of the stage-four theme from Gradius, the stage-two theme from Salamander, and the stage-one theme from Gradius II.
5 pts
Technical Stage 3
Clear stage three of the first loop in the Technical course.
10 pts
Max Rank Boss–Hunter III
Dev challenge: defeat the boss of stage three in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
10 pts
Technical Stage 4
Clear stage four of the first loop in the Technical course.
25 pts
Technical Stage 5
Clear stage five of the first loop in the Technical course.
25 pts
Max Rank Boss–Hunter V
Dev challenge: defeat the boss of stage five in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
10 pts
Technical Stage 6
Clear stage six of the first loop in the Technical course.
25 pts
Max Rank Boss–Hunter VI
Dev challenge: defeat the boss of stage six in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
10 pts
Technical Stage 7
Clear stage seven of the first loop in the Technical course.
25 pts
Max Rank Boss–Hunter VII
Dev challenge: defeat the boss of stage seven in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
10 pts
Technical Stage 8
Clear stage eight of the first loop in the Technical course.
50 pts
Max Rank Boss–Hunter VIII
Dev challenge: defeat the boss of stage eight in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
25 pts
Cube Rush
Clear the cube rush of stage nine of the first loop in the Technical course. This notoriously difficult map is the winning entry of a map-design contest.
25 pts
True Cube Rush
Dev challenge: clear the cube rush of Technical stage nine of the first loop without loitering in the top fifth or bottom fifth of the screen for more than one second at a time. An on-screen counter will show you the number of frames you've loitered for.
100 pts
Technical Stage 9
Clear stage nine of the first loop in the Technical course.
25 pts
Max Rank Boss–Hunter IX
Dev challenge: defeat the boss of stage nine in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
25 pts
Boss Rush
Clear the boss rush of stage ten in the Technical course.
25 pts
Max Rank Boss–Hunter X
Dev challenge: defeat the mid-boss of stage ten, Dellinger Core, in the Technical course at loop one's max rank of sixteen. No specific loop requirement. A challenge indicator will appear if your rank qualifies.
25 pts
Bonus Stage: Gradius
Clear the Gradius bonus stage of the first loop on Normal mode. Warning: not only is this bonus stage four ranks higher than the final stage, but you'll be powered down both before and after the bonus stage! Entered by getting hit by one of Bacterian's
25 pts
Bonus Stage: Salamander
Clear the Salamander bonus stage of the first loop on Normal mode. Warning: not only is this bonus stage four ranks higher than the final stage, but you'll be powered down both before and after the bonus stage! Entered by getting hit by one of Bacterian
25 pts
Gradius III Veteran
Clear stage ten of the first loop on Normal mode. Amounts to a one-credit clear (1CC) of the game.
100 pts
Loop 2, Stage 1
Clear stage one of the second loop in the Technical course.
10 pts
Gentleman's Victory
Dev challenge: beat the game on Normal mode without having used mega crush.
100 pts
Boss Evader
Defeat a boss by running down the boss timer. For stage 10, only the mid-boss qualifies. Bonus-stage bosses OK.
10 pts
Max-Rank Boss-Evader
Dev challenge: defeat a boss of loop one's max rank of sixteen by running down the boss timer. Can be done on any loop. A challenge indicator will appear if your rank is eligible. For stage 10, only the mid-boss qualifies. Bonus-stage bosses OK.
10 pts
50K Club
Dev challenge: score 50K points in the Technical course on the default difficulty.
5 pts
100K Club
Dev challenge: score 100K points in the Technical course on the default difficulty.
5 pts
200K Club
Dev challenge: score 200K points in the Technical course on the default difficulty.
10 pts
300K Club
Dev challenge: score 300K points in the Technical course on the default difficulty.
10 pts
400K Club
Dev challenge: score 400K points in the Technical course on the default difficulty.
10 pts
500K Club
Dev challenge: score 500K points in the Technical course on the default difficulty.
25 pts