Junction

Junction

Released on Nov 25, 1990 by Konami

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Ripple Master I: Calm before the Storm

Ripple Master I: Calm before the Storm

Clear stages 01-05 consecutively without getting a game over on Hard

10 pts
Bronze Sphere

Bronze Sphere

Reach a score of 100,000 points

5 pts
Silver Sphere

Silver Sphere

Reach a score of 200,000 points

10 pts
Gold Sphere

Gold Sphere

Reach a score of 500,000 points

25 pts
Platinum Sphere

Platinum Sphere

Reach a score of 1,000,000 points

50 pts
Welcome to the Bonus Stage!

Welcome to the Bonus Stage!

Collect an extra red ball for your stock through the bonus game

3 pts
Conjunction Junction Ripple: Into the Abyss

Conjunction Junction Ripple: Into the Abyss

Clear stages 51 and 56 on Normal or Hard

5 pts
Conjunction Junction Fly Away: Reach for the Stars

Conjunction Junction Fly Away: Reach for the Stars

Clear stages 52 and 57 on Normal or Hard

5 pts
Conjunction Junction Flowing: Transhumanism

Conjunction Junction Flowing: Transhumanism

Clear stages 53 and 58 on Normal or Hard

5 pts
Conjunction Junction Fun Fair: The Last Laugh

Conjunction Junction Fun Fair: The Last Laugh

Clear stages 54 and 59 on Normal or Hard

5 pts
Conjunction Junction Mecha: Pierce the Heavens

Conjunction Junction Mecha: Pierce the Heavens

Clear stages 55 and 60 on Normal or Hard

5 pts
Rolling 'Cross the Globe

Rolling 'Cross the Globe

Clear 30 stages consecutively without losing a stock on Normal or Hard

25 pts
Ripple Master II: Turning the Tide

Ripple Master II: Turning the Tide

Clear stages 06-10 consecutively without getting a game over on Hard

10 pts
Fly Away Master I: Mile High Club

Fly Away Master I: Mile High Club

Clear stages 11-15 consecutively without getting a game over on Hard

10 pts
Fly Away Master II: Touch the Sky

Fly Away Master II: Touch the Sky

Clear stages 16-20 consecutively without getting a game over on Hard

10 pts
Flowing Master I: Gene-ius at Work

Flowing Master I: Gene-ius at Work

Clear stages 21-25 consecutively without getting a game over on Hard

10 pts
Flowing Master II: Genetically Superior

Flowing Master II: Genetically Superior

Clear stages 26-30 consecutively without getting a game over on Hard

10 pts
Fun Fair Master I: Thrill Seeker

Fun Fair Master I: Thrill Seeker

Clear stages 31-35 consecutively without getting a game over on Hard

10 pts
Fun Fair Master II: Adrenaline Junkie

Fun Fair Master II: Adrenaline Junkie

Clear stages 36-40 consecutively without getting a game over on Hard

10 pts
Mecha Master I: Showtime!

Mecha Master I: Showtime!

Clear stages 41-45 consecutively without getting a game over on Hard

25 pts
Mecha Master II: Row! Row! Fight the Power!

Mecha Master II: Row! Row! Fight the Power!

Clear stages 46-50 consecutively without getting a game over on Hard

25 pts
An Extra Pair

An Extra Pair

Collect the Extend item to add a red ball to your stock

2 pts
Little Ripple II: Smooth Sailing

Little Ripple II: Smooth Sailing

Clear stages 06-10 consecutively without getting a game over on Normal or Hard

5 pts
Flyin' Ahead I: Flying Start

Flyin' Ahead I: Flying Start

Clear stages 11-15 consecutively without getting a game over on Normal or Hard

5 pts
Flyin' Ahead II: Wright on Track

Flyin' Ahead II: Wright on Track

Clear stages 16-20 consecutively without getting a game over on Normal or Hard

5 pts
Flowing Spheres I: On the Ball

Flowing Spheres I: On the Ball

Clear stages 21-25 consecutively without getting a game over on Normal or Hard

5 pts
Flowing Spheres II: It’s All in the Chemistry!

Flowing Spheres II: It’s All in the Chemistry!

Clear stages 26-30 consecutively without getting a game over on Normal or Hard

5 pts
Fun Fair Flight I: Easy as Pie

Fun Fair Flight I: Easy as Pie

Clear stages 31-35 consecutively without getting a game over on Normal or Hard

5 pts
Fun Fair Flight II: All Fun and Games

Fun Fair Flight II: All Fun and Games

Clear stages 36-40 consecutively without getting a game over on Normal or Hard

5 pts
Mecha Madness I: Bit by Bit

Mecha Madness I: Bit by Bit

Clear stages 41-45 consecutively without getting a game over on Normal or Hard

10 pts
Mecha Madness II: Well-Oiled Machine

Mecha Madness II: Well-Oiled Machine

Clear stages 46-50 consecutively without getting a game over on Normal or Hard

10 pts
Congratulations! Rolling Towards Freedom

Congratulations! Rolling Towards Freedom

Clear stage 50 and see the ending, unlocking 10 new stages to test your puzzling skills

5 pts
Little Ripple I: Dipping Your Toes

Little Ripple I: Dipping Your Toes

Clear stages 01-05 consecutively without getting a game over on Normal or Hard

5 pts
More P for Me

More P for Me

Collect the Slowdown Power item to decrease red ball speed

2 pts
Got to Live and Learn

Got to Live and Learn

Collect the Self Speed Up item to increase red ball speed

2 pts
Hold It Right There!

Hold It Right There!

Collect the Enemy Slowdown item to decrease enemy speed

2 pts
Just a Wee Bit Longer

Just a Wee Bit Longer

Collect the Time Extend item to increase remaining time

2 pts
Data Deleted

Data Deleted

Defeat an enemy by clearing a checkpoint they occupy on Normal or Hard

2 pts
Cyberspace Chase

Cyberspace Chase

Defeat 5 enemies in a single session without getting a game over on Normal or Hard

5 pts
Junction Juggernaut

Junction Juggernaut

Defeat 10 enemies in a single session without getting a game over on Normal or Hard

10 pts
Rolling 'Cross the City

Rolling 'Cross the City

Clear 10 stages consecutively without losing a stock on Normal or Hard

10 pts
Rolling 'Cross the Country

Rolling 'Cross the Country

Clear 20 stages consecutively without losing a stock on Normal or Hard

25 pts
Retro Achievements

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Uncolored Boy

Uncolored Boy

Betrayal in Antara

Betrayal in Antara

Judas

Judas

Hoi Hoi

Hoi Hoi

Silicon Zeroes

Silicon Zeroes