

Other Games

Fully Outfitted
Equip or install something in every possible slot on the car
Achievement
Where We're Going, We Don't Need Roads
While driving, remain airborne for six seconds
Achievement
Car Of Theseus
Achievement
Packrat
Achievement
Along for the Ride
Achievement
Personal Methods of Creative Expression are Highly Encouraged
Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot
Achievement
Sleight of Hand
Distract an Anomaly with a light source
Achievement
Et tu?
Get hit hard by your car
Achievement
Just Walk it Off
Get electrocuted, acid-burned, and physically hurt all within a minute
Achievement
Watch Out for Hop-ons!
Drive several miles with a Bunny on your car
Achievement
Long Haul
Drive an exceptional distance
Achievement
Great Scott!
Reach 88mph
Achievement
Driver's Ed Dropout
Achievement
Lumberjack
Destroy 1,000 trees
Achievement
Certified Mechanic
Fix six status effects on the same car component
Achievement
DIY Expert
Unlock quite a few things in the Fabrication Station
Achievement
DIY Master
Unlock not everything, but really quite a lot of things in the Fabrication Station
Achievement
Patent Pending
Invent something new after installing the Zone Scanner
Achievement
Garage Barrage
Upgrade the Auto Shop into its prime
Achievement
Nothing Personnel, Zone
Achievement
Troubleshooting
Achievement
ARDA Record-Keeper
Discover 300 Logbook entries
Achievement
ARDA Lorekeeper
Discover 600 Logbook entries
Achievement
Renewable Power
Fully charge a car battery from under 50% using only natural energy sources
Achievement
The Auto Shop
Achievement
Into the Wilderness
Achievement
Investigate the Zone
Achievement
A Leap of Faith
Achievement
Stabilizing the Route
Achievement
The Mid-Zone Crossing
Achievement
Hack the Planet!
Achievement
The Visions
Achievement
The Red Meadow Records
Achievement
The Deep Zone Crossing
Achievement
The Anomaly Barricade
Achievement
The End of the Road
Achievement
Car Whisperer
Achievement
Juiced Up
Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway
Achievement
Streets Ahead
Complete a run with at least seven junctions
Achievement
It Would Take a Miracle
Complete a run with at least four junctions, and without breaking or removing any car parts
Achievement
Running on Empty
Complete a run with at least two junctions, and with the car always having a low or empty fuel tank
Achievement
No Parking
Complete a run with at least three junctions, and without the car ever being in park
Achievement
With the Top Down
Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point
Achievement
I Don’t Know What I Expected
Deconstruct a resource
Achievement
They Weren't Using It
Liberate and equip a part from an abandoned car
Achievement
Fly Homeward
Escape through a Gateway while the car's wheels are airborne
Achievement
The Eye of the Storm
Achievement
Scientific Pursuit
Scan an Anomaly while the storm is approaching
Achievement