

Sly Cooper and the Thievius Raccoonus
Released on Sep 23, 2002 by Sucker Punch Productions, Sony Computer Entertainment
Other Games

Just a Little Rendezvous
Complete the Prologue
1 pts
A Stealthy Approach
Get the Key in "A Stealthy Approach"
2 pts
High Class Heist
Get the key in "High Class Heist"
2 pts
Into the Machine
Get the key at the end of "Into the Machine"
2 pts
A Cunning Disguise
Get the Key in "A Cunning Disguise"
2 pts
The Fire Down Below
Get the key in "The Fire Down Below"
2 pts
Crab.
Get the key in "Treasure in the Depths"
2 pts
The Gunboat Graveyard
Get the key in "The Gunboat Graveyard"
2 pts
Raleigh Sunk
Defeat Raleigh in "Eye of the Storm"
10 pts
The Bougiest of Boss Battles
Defeat Raleigh in "Eye of the Storm" without taking damage or dying (exit level to retry)
10 pts
A Rocky Start
Get the Key in "A Rocky Start"
3 pts
Boneyard Casino
Get the Key in "Boneyard Casino"
3 pts
Murray's Big Gamble
Get through a frustrating turret section to get the key at the end of "Murray's Big Gamble"
3 pts
At the Dog Track
Manage to not pull your hair out in order to get the key from "At the Dog Track"
3 pts
Two to Tango
Get the key at the end of "Two to Tango"
3 pts
Straight to the Top
Get the Key in "Straight to the Top"
3 pts
Back Alley Heist
Get the Key from "Back Alley Heist"
3 pts
Muggshot Over Ice
Defeat Muggshot in "Last Call"
10 pts
Straight Flush
Defeat Muggshot in "Last Call" without taking damage or dying (exit level to retry)
10 pts
The Dread Swamp Path
Get the key at the end of "The Dread Swamp Path"
4 pts
The Lair of the Beast
Get the key in "The Lair of the Beast"
4 pts
A Grave Undertaking
Get the key in "A Grave Undertaking"
4 pts
Piranha Lake
Get the key in "Piranha Lake"
4 pts
Descent into Danger
Get the key in "Descent into Danger"
4 pts
A Ghastly Voyage
Get the key in "A Ghastly Voyage"
4 pts
Down Home Cooking
Catch enough chickens to get the key in "Down Home Cooking"
4 pts
Mz Ruby's Last Dance
Defeat Mz Ruby in "A Deadly Dance"
10 pts
A Perilous Ascent
Get the key in "A Perilous Ascent"
5 pts
Flaming Temple of Flame
Get the key in "Flaming Temple of Flame"
5 pts
The Unseen Foe
Get the key in "The Unseen Foe"
5 pts
The King of the Hill
Get the key from "The King of the Hill"
5 pts
Rapid Fire Assault
Get the key in "Rapid Fire Assault"
5 pts
Duel by the Dragon
Get the key in "Duel by the Dragon"
5 pts
A Desperate Race
Get the key in "A Desperate Race"
5 pts
Panda King Rained Out
Defeat Panda King in "Flame Fu!"
10 pts
We're In!
Complete "Burning Rubber"
10 pts
Nice Job, Raccoon
Complete "A Temporary Truce"
10 pts
Clockwerk Scrapped
Defeat Clockwerk in "A Strange Reunion"
25 pts
Safe: A Stealthy Approach
Crack the safe in "A Stealthy Approach"
5 pts
Safe: High Class Heist
Crack the Safe in "High Class Heist"
5 pts
Safe: Into the Machine
Crack the safe in "Into the Machine"
5 pts
Safe: A Cunning Disguise
Crack the safe in "A Cunning Disguise"
5 pts
Safe: The Fire Down Below
Crack the safe in "The Fire Down Below"
5 pts
Safe: The Gunboat Graveyard
Crack the safe in "The Gunboat Graveyard"
5 pts
Safe: A Rocky Start
Crack the Safe in "A Rocky Start"
5 pts
Safe: Boneyard Casino
Crack the safe in "Boneyard Casino"
5 pts
Safe: Two to Tango
Crack the safe in "Two to Tango"
5 pts
Safe: Straight to the Top
Crack the Safe in "Straight to the Top"
5 pts
Safe: Back Alley Heist
Crack the Safe from "Back Alley Heist"
5 pts
Safe: The Dread Swamp Path
Crack the Safe in "The Dread Swamp Path"
5 pts
Safe: The Lair of the Beast
Crack the safe in "The Lair of the Beast"
5 pts
Safe: A Grave Undertaking
Crack the safe in "A Grave Undertaking"
5 pts
Safe: Descent into Danger
Crack the Safe in "Descent into Danger"
5 pts
Safe: A Perilous Ascent
Crack the Safe in "A Perilous Ascent"
5 pts
Safe: Flaming Temple of Flame
Crack the Safe in "Flaming Temple of Flame"
5 pts
Safe: The Unseen Foe
Crack the safe in "The Unseen Foe"
5 pts
Safe: Duel by the Dragon
Crack the safe in "Duel by the Dragon"
5 pts
The Book is Finally Complete
Get back all pages of the Thievius Racoonus
25 pts
A Speedy Approach
Complete the Master Thief Sprint in "A Stealthy Approach"
5 pts
One Percenter Jaunt
Complete the Master Thief Sprint for "High Class Heist"
5 pts
A Speedy Spanner Sly Spun In
Complete the Master Thief Sprint for "Into the Machine"
5 pts
A Speedy Disguise
Complete the Master Thief Sprint for "A Cunning Disguise"
5 pts
The Fire On Your Below
Complete the Master Thief Sprint for "The Fire Down Below"
5 pts
The Ship Has Sailed
Complete the Master Thief Sprint for "The Gunboat Graveyard"
5 pts
Jackhammer Chisel
Complete the Master Thief Sprint for "A Rocky Start"
5 pts
Bankruptcy Speedrun
Complete the Master Thief Sprint for "Boneyard Casino"
5 pts
Speed Dating
Complete the Master Thief Sprint for "Two to Tango"
5 pts
Stealing Upwards
Complete the Master Thief Sprint for "Straight to the Top"
5 pts
Quick! Before the Fuzz Comes!
Complete the Master Thief Sprint for "Back Alley Heist"
5 pts
The Dreaded Ghost Cooper
Complete the Master Thief Sprint for "The Dread Swamp Path"
5 pts
Beastly Speed
Complete the Master Thief Sprint for "The Lair of the Beast"
5 pts
Morbidly Fast
Complete the Master Thief Sprint for "A Grave Undertaking"
5 pts
Descent into the Danger Zone
Complete the Master Thief Sprint for "Descent into Danger"
5 pts
She’ll Be Running Up The Mountain When She Comes
Complete the Master Thief Sprint for "A Perilous Ascent"
5 pts
Flaming Fast
Complete the Master Thief Sprint for "Flaming Temple of Flame"
5 pts
Too Fast For the Naked Eye
Complete the Master Thief Sprint for "The Unseen Foe"
5 pts
Speed Dueling
Complete the Master Thief Sprint for "Duel by the Dragon"
5 pts
You Are Granted the Rank of Master Thief
Complete all Master Thief Sprints
25 pts
Carmelita Forgot Who Her Foe Was
Get Sly's File at Police Headquarters without tripping the alarm
2 pts
A Real Stealthy Approach
Get the key at the end of A Stealthy Approach without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
First Class Heist
Get the key at the end of "High Class Heist" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
Is Is Hot In Here, Or Is It Just Me?
Get the key at the end of "Into the Machine" without triggering alarms, losing a life, or losing a lucky charm
10 pts
Not Bad For a Master Dart Board
Get the key at the end of "A Cunning Disguise" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
The Fire is Dim, But Sly Slunk In
Get the key at the end of "The Fire Down Below" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
Silence the Cannons!
Get the key at the end of "The Gunboat Graveyard" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
No Echo Out Here!
Get the Key in "A Rocky Start" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
Betting From the Shadows
Get the Key in "Boneyard Casino" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
Stealth Promotion
Get the Key in "Straight to the Top" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
Rough Date in Mesa City
Get the key at the end of "Two to Tango" without taking damage or dying (exit level to rest)
5 pts
Shady Dealings
Get the Key from "Back Alley Heist" without tripping alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
The Only Thing They Dread is You, Raccoon
Get the key at the end of "The Dread Swamp Path" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
The Beast is Blind
Get the key in "The Lair of the Beast" without tripping alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
It’s Just the Wind
Get the key in "A Grave Undertaking" without tripping alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
Ascent into Legend
Get the key in "Descent into Danger" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
Perilous? Ha!
Get the key in "A Perilous Ascent" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
No Smoke, No Fire
Get the key in "Flaming Temple of Flame" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
Practically Nonexistent Foe
Get the key in "The Unseen Foe" without triggering alarms, losing a life, or losing a lucky charm. (Exit level to retry)
10 pts
Someone Set Off The Fireworks Early
Get the key in "Duel by the Dragon" without taking damage or dying (exit level to retry)
5 pts
Finger Lickin' Good
Get all 50 chickens in "Down Home Cooking" with 20 seconds or more to spare
10 pts
You Got Some Rhythm, Raccoon
Defeat Mz Ruby in "A Deadly Dance" without taking damage or dying (exit level to retry)
10 pts
Those Belong in a Museum!
Defeat Panda King without letting him break any pots (die or exit and re-enter boss to retry)
10 pts
With All Fingers Intact
Defeat Panda King in "Flame Fu!" without taking damage or dying (exit level to retry)
10 pts
The Burning Smell is Normal, Right?
Finish the level "Burning Rubber" before the lava slugs can collect 30 computers
10 pts
Hackerman
Complete "Bentley Comes Through" without taking damage
10 pts
BANG YOUR HEAD (Metal Health will drive you mad)
Have Sly and Bentley (or Murray) headbang during a radio call
1 pts
Want One?
Have Murray offer you a peanut at HQ
0 pts
How Did He Do That?
Witness Murray's sick dance moves
0 pts
Hey, Can I Play?
Come on Murray, at least let me pretend to be Player 2...
0 pts
Those Things are Defective
Tell Murray to knock it off with that paddlin'
0 pts
Sly Cooper is The Best Anime
Watch "The Tokyo Police File" in its entirety
0 pts