Card Guide
Yu-Gi-Oh! The Sacred Cards is a game that can quite easily become difficult if you don't follow the basic deck-building rules it employs. The restrictions mostly revolve around you using lower-level monsters to then add tribute into 1/2-cost tribute cards.
This guide will showcase how you can quickly build a deck that should see you through right to the end of the game. I beat The Sacred Cards in roughly 6 hours of playtime by mainly utilizng some key cards I will describe below.
Don't Waste Time Battling Regular Duelists
Regular duelists will only offer 5 deck capacity for winning a duel. This isn't much and will increase the amount of duels you need to win substantially. Instead, continually fight Bonz over and over. He is extremely easy to beat and he will offer 10 deck capacity for beating him.
Don't Bother With LVL4 1600+ ATK Monsters
You'll win very strong level 4 cards with 1600+ ATK very early in the game. Don't bother with these honestly. Some of them cost ridiculous amounts of deck capacity (250+) to even consider.
Stick with the lower level monsters with slightly lower ATK which will use a lot less deck capacity. These can then be tributed into ideally 1-tribute cost monsters.
Here is a list of some ideal monster choices:
Card | Cost | ATK | Type | Password |
Tainted Wisdom | 130 | 1250 | Fiend | 28725004 |
Big Eye | 121 | 1200 | Fiend | 16768387 |
Doron | 72 | 900 | Warrior | 00756652 |
Revival Jam | 183 | 1500 | Aqua | 31709826 |
Beastking of the Swamps | 103 | 1000 | Aqua | 99426834 |
Mammoth Graveyard | 121 | 1200 | Dinosaur | 40374923 |
Hourglass of Life | 47 | 700 | Fairy | 08783685 |
Winged Dragon, Guardian of the Fortress #1 | 161 | 1400 | Dragon | 87796900 |
The Snake Hair | 183 | 1500 | Zombie | 29491031 |
Wetha | 87 | 1000 | Aqua | 96643568 |
One of my most common and efficient strategies usually revolved around Doron (which I consider one of the best cards in the game) or Revival Jam. These cards can duplicate themselves with their effect so you essentially get a free card. This was pivotal in allowing me to easily sacrifice for stronger cards or even summoning Obelisk The Tormentor.
Hourglass of Life will power up all of your monsters regardless of their typing. This is insane. It's basically a win-more card.
Beastking of the Swamps is a very handy Dark Hole card. It'll remove all monsters on the field.
Mammoth Graveyard will power down all of your opponent's monsters. It's handy to get over a tricky monster.
Spell/Traps Are King
If it wasn't obvious, Spell and Trap cards are king in The Sacred Cards. Some of them have very strong effects and are extremely cheap. One common strategy is to place a weak monster, place a trap like Widespread Ruin and this often gaurantees you a free tribute summon since your monster will most likely survive.
These Traps were also pivotal for me to be able to easily summon Obelisk The Tormentor. The aim of the game is to keep your monsters alive and keep the opponents monsters away.
As such, here are my favorites:
Card | Cost | Type | Password |
Widespread Ruin | 20 | Trap | 77754944 |
Dark Hole | 40 | Spell | 53129443 |
Raigeki | 50 | Spell | 12580477 |
Invisible Wire | 5 | Trap | 15361130 |
Acid Trap Hole | 10 | Trap | 41356845 |
Beckon to Darkness | 15 | Spell | 08065530 |
Torrential Tribute | 60 | Trap | 53582587 |
Heavy Storm | 25 | Spell | 19613556 |
Use Single-Tribute Monsters
I personally wouldn't bother with cards that require two monster tributes (so cards level 7+), the only one I would recommend is Obelisk The Tormentor. With that in mind, here is a list of some decent 1-cost tribute monsters that are relatively cheap:
Card | Cost | ATK | Type | Password |
Sky Dragon | 61 | 1900 | Dragon | 95288024 |
Sea King Dragon | 86 | 2000 | Sea Serpent | 23659124 |
Dark Magician Girl | 86 | 2000 | Spellcaster | 38033121 |
Warrior of Tradition | 61 | 1900 | Warrior | 56413937 |
Rose Spectre of Dunn | 86 | 2000 | Plant | 32485271 |
Metal Dragon | 50 | 1850 | Machine | 09293977 |
Using a combination of these cards you should be able to beat the game somewhat comfortable with roughly 2500-2800 Deck Capacity. You may need to throw in a handful of lower level/weaker monsters to keep the capacity down but as long as you use multiple copies of cards like Widespread Ruin, Acid Trap Hole, etc then you should be able to beat the entire game!